Raft | A Multiplayer Oceanic Survival Game

BY YOURSELF OR WITH YOUR FRIENDS, GATHER DEBRIS TO SURVIVE, EXPAND YOUR RAFT AND BE WARY OF THE DANGERS OF THE OCEAN!

 

On a small piece of wood, with nothing but a hook made of old pieces of plastic, you wake up on the vast, blue ocean. You are alone and there is no land as far as the eye can see. The water is calm and all you can hear is the faint sound of waves and a gentle breeze. With a dry throat and an empty stomach, survival will not be easy.

 

 

"This game is awesome. I'm having an absolute blast playing it!'

- Jacksepticeye

"This is stripped to a single raft, endlessly bobbing through the sea. And I’ve loved it!"

- Rock Paper Shotgun

"It's refreshing to find a survival game with that rarest of qualities: a new idea"

- PC Gamer

Raft started as a prototype on Itch.io and with the amazing support from the community, an Early Access version full of new features, online multiplayer and more is coming to Steam on May 23rd 2018! To be notified as soon as it launches, make sure to add it to your Steam wishlist! For all Raft related news, follow us on the social medias of your choice and check out our development blog below!

 

DevBlog #32 - A Date Has Been Set!

 

Hello everyone! Today is a a beautiful day! We are finally ready to reveal the release date for Raft, and it’s not far away! The 23:rd of May 2018 is the day you’ll be able to jump straight into the all new and improved version of Raft. Among many other things, Raft on Steam comes.... Read More....

DevBlog #31

 

Many of you have been wondering if Raft will support different languages. As Raft features quite a lot of different items with names and descriptions we of course want everyone to understand what they mean and do! With these additions a whole lot more people will be able to play.... Read More....

DevBlog #30

 

Well would you look at that? It’s the 30th blog, that’s quite something. It doesn’t mean much in reality, but hey, it’s a pretty number right? Since the last blog we’ve mainly kept on adjusting balance issues, fixing bugs and overall polishing features, so this blog won’t be very long as much of what we’ve been.... Read More....

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